Monday, October 09, 2006

The Ballad of Dr. Kevorkian - a Chappy's guide


Bad spots don't get better on YouTube.

One job of the Ad Executive is to protect the integrity of the idea.

It's not that there is anyone actively trying to kill great ideas. The Client wants great ideas, the agency, the individual creative... everyone benefits from great work. But sometimes great work gets deluded along the way.

The problem is, that not just anyone can recognize a good idea when they see it. It's you, Ad Exec, who is supposed to see it, recognize it, coddle it, love it, help it grow, keep it safe and sell it.

Sometimes, you have to kill it.

The hardest thing any of us will ever have to do is walk away.

Tuesday, August 29, 2006

Welcome Back

School is in.

Cory has been posting pictures of bright new Chappys and filmies. Still clean, having not yet drank copious amounts of Redbull, BV and Starbucks... while having the time of their lives.

Still having not yet experienced the insanity that is their professor(s). Or the sweaty palms of their first internship. Or that life defining moment when they weep for an idea.

Many of them still un-lexiconned.

GMAC will be there for you all. You determine how.

VERY LONG BUT WORTH THE READ




I could not possibly say this better. Rock on Pink Air

A couple of weeks ago, I went to the Darwin exhibit at the Museum of Natural History in New York with my friend Ted. He pointed toward a small glass case and said, "This is my favorite part."

Inside the case was a small red notebook, flipped open to a page on which Darwin had written "I think" over what is likely the first depiction of an evolutionary tree.(1) When I realized what I was looking at, I had to manfully restrain a sudden impulse to weep. You may say I'm just a wuss, but you are (tragically though forgivably) blinded by the Fundamental Attribution Error. I blame it on the aura.

I came across the idea of aura when I was doing branding research for a museum. One of their main questions was about the role of museums in an age of ubiquitous digital reproductions. Walter Benjamin (the patron saint of interestingness) used the word aura to encompass what is stripped away when an object is mechanically reproduced. He noted that many "art" objects were originally produced as religious artifacts whose unique position in space and time was what gave them value. Without the uniqueness and authenticity of the original, copies have no religious value.

I think of aura as the fingerprint of interestingness. Objects with a historical, physical connection to what we find interesting(2), will induce the sensation of aura: religious, mesmerizing, a kind of "stepping into the light", a satisfying yet unsatisfiable, quasi-physical engagement with the mental stuff of interest.

The commercial nature of brands gives them a huge advantage over other sorts of ideas when it comes to aura generation. While a typical authentic artifact, like Darwin's notebook, must be unique to create an aura, a branded product can be (re)produced millions of times with no decline in aura per unit.(3) Because in many ways the product is the brand while a notebook, even from Darwin's own hand, is not the idea of evolution.

Also, you interact with a branded product in a much more intimate, personal way than you can with typical aurigenic artifacts, which are usually sealed up in glass boxes and not much good for wearing, playing or eating anyway. You have the equivalent of a speaking part in the brand play, and that's much more compelling than being one of the anonymous, weeping extras filing past in the museum.

(1) Please pardon the crappy cell phone photo. I was using the "crappy" filter on my cell phone.

(2) Does this make the objects themselves interesting? There's a conceptual tangle here.

(3) Isn't this something a cartoon villain would say?

Wednesday, August 23, 2006

WHAT PEOPLE WANT

The same thing everyone else is having, but different.

A menu where the prices aren't all the same.

More attention than the person sitting next to them.

A slightly lower price than anyone else.

A new model, just moments before anyone else, but only if everyone else is really going to like it.

A seat at a sold out movie.

Access to the best customer service person in the shop, preferably the owner.

Being treated better, but not too much better.

Being noticed, but not too noticed.

Being right.

Thanks Seth

Wednesday, August 02, 2006

THE AGENCY MOTIVATION MACHINE HARD AT WORK

As A former NSACer I know all about self motivation.

In fact, that just about the most important quality in an NSACer. When there is no money to gain or job to loose, many college students let their responsabilities slide. One of Chapman AdClubs best qualities is that it is packed tight with people who are passionate about what they are doing - so much so that it takes little motivation to keep them in a poorly lit box through their spring break.

As a NSAC AE and AP, I always wondered if motivation would be easier in the "real world".

Here it is:

Tuesday, July 18, 2006

The Anonymous Post

Just got a comment on the HUMAVELOPES. See I HAVE ONE QUESTION FOR YOU. It reads:

"the suspicious van was original. the humanvelopes were kinda hokey. you guys ripped off goodby's beer tree ad where the guy says were home or something like that...even the music was the same."

See "Beer Tree" here. It's a classic. However, it's not nearly the same concept. That's about a tree that is cool because it has beer. So Mr. Male Eighteentothirtyfour is all giddy at seeing it.

I am guessing that the below genius is what is being compared.



There are three similarities:

The word home
The word we
The song from 2001: Space Odyssey

The Humanvelopes campaign was anything but common. If fact the following words have been used to describe them by NSAC judges:

Cute
Funny
Adorable
Original
Fresh
Refreshing
A BIG idea

(not hokey)

I also don't agree with the statement that "the suspicious van was original." in fact ,googlesuspicious van and you get 691 results, google Humanvelopes and you get 5 (and we created all five)

Need I say more?

Thursday, July 13, 2006

Wednesday, July 12, 2006

In bad taste

This is some of the most agressive work I have seen over the past few years...